Many of this year’s best fantasy books feature plenty of magic, monsters, and mayhem, with dashes (or more than dashes) of romance.
Fetter was raised to kill, honed as a knife to cut down his sainted father. This gave him plenty to talk about in therapy.
He walked among invisible powers: devils and anti-gods that mock the mortal form. He learned a lethal catechism, lost his shadow, and gained a habit for secrecy. After a blood-soaked childhood, Fetter escaped his rural hometown for the big city, and fell into a broader world where divine destinies are a dime a dozen.
Everything in Luriat is more than it seems. Group therapy is recruitment for a revolutionary cadre. Junk email hints at the arrival of a god. Every door is laden with potential, and once closed may never open again. The city is scattered with Bright Doors, looming portals through which a cold wind blows. In this unknowable metropolis, Fetter will discover what kind of man he is, and his discovery will rewrite the world.
“Dreamlike and inventive, this unusual novel is a complicated read that ably pairs the mundane with the mystical.”
—Library Journal
Flair Hardwicke knows three things: magic is real, love isn’t, and relying on either ends in disaster. So while she’s grateful for the chance to take over her grandmother’s Kansas bakery after she finally leaves her cheating husband, she won’t be embracing Nana’s fortune-telling side-hustle. Hers is a strictly no-magic operation—until the innocent batch of Tarot card cookies Flair bakes for the town’s Halloween celebration unleashes the power of the family deck, luring Flair’s unpredictable mother to town, tempting Flair’s magic-obsessed daughter, and bringing back Flair’s first love while ensnaring her ex in a curse she can’t break.
Flair’s attempts to control the chaos only make things worse, playing right into the hands of a powerful witch. Suddenly there’s far more at stake than her status as the most reluctant witch in town, and the magic Flair has long rejected becomes the only card she has left to play.
“Dell’Antonia’s third novel is full of mysterious and eerie plot twists… A complex tale about motherhood and witchcraft…”
—Kirkus Reviews
In this exuberant retelling of Jane Austen’s Pride and Prejudice, Lydia Bennet puts pen to paper to relate the real events and aftermath of the classic story. Some facts are well known: Mrs. Bennet suffers from her nerves, Mr. Bennet suffers from Mrs. Bennet, and all five daughters suffer from an estate that is entailed only to male heirs.
But Lydia also suffers from entirely different concerns: her best-loved sister Kitty is really a barn cat; Wickham is every bit as wicked as the world believes him to be, but what else would one expect from a demon? And if Mr. Darcy is uptight about etiquette, that’s nothing compared to his feelings about magic. Most of all, Lydia has yet to learn that for a witch, promises have power…
“[Taub] cleverly inserts Lydia’s magical misadventures into the original story, creating something wholly original and utterly charming.”
―Booklist
1968: Gemma Turner once dreamed of stardom. Now the actress is on the cusp of obscurity. When she’s offered the lead in a radical new horror film, Gemma believes her luck has changed—but her dream is about to turn into a nightmare. One night, between the shadows of an alleyway, Gemma disappears on set and is never seen again. Yet, Gemma is alive. She’s been pulled into the film. And the script—and the monsters within it—are coming to life. Gemma must play her role perfectly if she hopes to survive.
2007: Gemma Turner’s disappearance is one of Hollywood’s greatest mysteries—one that’s captivated film student Christopher Kent ever since he saw L’Étrange Lune for the first time. The screenings only happen once a decade and each time there is new, impossible footage of Gemma that shouldn’t exist. Curiosity drives Christopher to unravel the truth. But answers to the film’s mystery may leave him trapped by it forever.
“A wonderfully creepy tale of ambition, loss, and the lure of an unsolved mystery.”
—Publishers Weekly
The prequel to the excellent Legends & Lattes.
Viv’s career with the notorious mercenary company Rackam’s Ravens isn’t going as planned.
Wounded during the hunt for a powerful necromancer, she’s packed off against her will to recuperate in the sleepy beach town of Murk―so far from the action that she worries she’ll never be able to return to it.
What’s a thwarted soldier of fortune to do?
Spending her hours at a beleaguered bookshop in the company of its foul-mouthed proprietor is the last thing Viv would have predicted, but it may be both exactly what she needs and the seed of changes she couldn’t possibly imagine.
Still, adventure isn’t all that far away. A suspicious traveler in gray, a gnome with a chip on her shoulder, a summer fling, and an improbable number of skeletons prove Murk to be more eventful than Viv could have ever expected.
“Baldree’s prequel to Legends & Lattes cements his talent for cozy fantasy, engaging characters, and anachronistic references that would be at home in a Discworld novel.”
—Booklist, starred review
All Talasyn has ever known is the Hurricane Wars. Growing up an orphan in a nation under siege by the ruthless Night Emperor, she found her family among the soldiers who fight for freedom. But she is hiding a deadly secret: light magic courses through her veins, a blazing power believed to have been wiped out years ago that can cut through the Night Empire’s shadows.
Prince Alaric, the emperor’s only son and heir, has been tasked with obliterating any threats to the Night Empire’s rule with the strength of his armies and mighty shadow magic. He discovers the greatest threat yet in Talasyn: a girl burning brightly on the battlefield with the magic that killed his grandfather, turned his father into a monster, and ignited the Hurricane Wars. He tries to kill her, but in a clash of light and dark, their powers merge and create a force the likes of which has never been seen.
This war can only end with them. But an even greater danger is coming, and the strange magic they can create together could be the only way to overcome it. Talasyn and Alaric must decide… are they fated to join hands, or destroy each other?
“This romance stands out, with its lush Southeast Asian-inspired setting. Fans of slowburn enemies-to-lovers storylines are sure to relish this.”
—Booklist
Mikira Rusel’s family has long been famous for breeding enchanted horses, but their prestige is no match for their rising debts. To save her ranch, Mikira has only one option: she must win the Illinir, a treacherous horserace whose riders either finish maimed or murdered. Yet each year, competitors return, tempted by its alluring prize money and unparalleled prestige.
Mikira’s mission soon unites her with Arielle Kadar, an impressive yet illicit enchanter just beginning to come into her true power, and Damien Adair, a dashing young lord in the midst of a fierce succession battle. Both have hidden reasons of their own to help Mikira—as well as their own blood feuds to avenge…
“Josephson presents… ever-evolving figures with interestingly complementary approaches to the world and the circumstances they find themselves in. Jewish history strongly informs the backstory of this fantasy world’s people.”
―Publishers Weekly
Lin Chong is an expert arms instructor, training the Emperor’s soldiers in sword and truncheon, battle axe and spear, lance and crossbow. Unlike bolder friends who flirt with challenging the unequal hierarchies and values of Imperial society, she believes in keeping her head down and doing her job.
Until a powerful man with a vendetta rips that carefully-built life away.
Disgraced, tattooed as a criminal, and on the run from an Imperial Marshall who will stop at nothing to see her dead, Lin Chong is recruited by the Bandits of Liangshan. Mountain outlaws on the margins of society, the Liangshan Bandits proclaim a belief in justice―for women, for the downtrodden, for progressive thinkers a corrupt Empire would imprison or destroy. They’re also murderers, thieves, smugglers, and cutthroats.
Apart, they love like demons and fight like tigers. Together, they could bring down an empire.
“This wuxia eat-the-rich tale is a knockout.”
―Publishers Weekly, starred review
Viola Marek is a struggling real estate agent, and a vampire. But her biggest problem currently is that the house she needs to sell is haunted. The ghost haunting the mansion has been murdered, and until he can solve the mystery of how he died, he refuses to move on.
Fox D’Mora is a medium, and though he is also most-definitely a shameless fraud, he isn’t entirely without his uses―seeing as he’s actually the godson of Death.
When Viola seeks out Fox to help her with the ghost infestation, he becomes inextricably involved in a quest that neither he nor Vi expects (or wants). But with the help of an unruly poltergeist, a demonic personal trainer, a sharp-voiced angel, a love-stricken reaper, and a few mindfulness-practicing creatures, Vi and Fox soon discover the difference between a mysterious lost love and an annoying dead body isn’t nearly as distinct as they thought.
“Blake’s fans and readers looking for a sassy paranormal mystery will find plenty to enjoy.”
―Publishers Weekly
Reina is desperate.
Stuck on the edges of society, Reina’s only hope lies in an invitation from a grandmother she’s never met. But the journey to her is dangerous, and prayer can’t always avert disaster.
Attacked by creatures that stalk the mountains, Reina is on the verge of death until her grandmother, a dark sorceress, intervenes. Now dependent on the Doña’s magic for her life, Reina will do anything to earn—and keep—her favor. Even the bidding of an ancient god who whispers to her at night.
Eva Kesaré is unwanted.
Illegitimate and of mixed heritage, Eva is her family’s shame. She tries to be the perfect daughter, but Eva is hiding a secret: Magic calls to her.
Eva knows she should fight the temptation. Magic is the sign of the dark god, and using it is punishable by death. Yet it’s hard to ignore power when it has always been denied you. Eva is walking a dangerous path. And in the end, she’ll become something she never imagined.
“A spellbinding sapphic fantasy…The lush worldbuilding and delightful blend of love, betrayal, and curses set the stage for a powerful and promising new series. This is a gem.”
―Publishers Weekly
Ten years ago, the kingdom of Jasad burned. Its magic was outlawed. Its royal family murdered. At least, that’s what Sylvia wants people to believe. The Heir of Jasad escaped the massacre, and she intends to stay hidden, especially from the armies of Nizahl that continue to hunt her people.
But a moment of anger changes everything. When Arin, the Nizahl Heir, tracks a group of Jasadi rebels to her village, Sylvia accidentally reveals her magic—and captures his attention. Now Sylvia’s forced to make a deal with her greatest enemy: Help him hunt the rebels in exchange for her life.
A deadly game begins. Sylvia can’t let Arin discover her identity, even as hatred shifts into something more between the Heirs. And as the tides change around her, Sylvia will have to choose between the life she wants and the one she abandoned.
“An Egyptian-inspired fantasy with a sprawling narrative that will immerse patient readers in its complex world.”
―Library Journal
When you’re a geriatric armed with nothing but gumption and knitting needles, stopping a sorcerer from wiping out an entire dragon-fighting organization is a tall order. No one understands why 83-year-old Edna Fisher is the Chosen One, destined to save the Knights from a dragon-riding sorcerer bent on their destruction. After all, Edna has never handled a magical weapon, faced down a dragon, or cast a spell. And everyone knows the Council of Wizards always chooses a teenager—like the vengeful girl ready to snatch Edna’s destiny from under her nose.
Still, Edna leaps at the chance to leave the nursing home. With her son long dead in the Knights’ service, she’s determined to save dragon-fighters like him and to ensure other mothers don’t suffer the same loss she did. But as Edna learns about the abuse in the ranks and the sorcerer’s history as a Knight, she questions if it’s really the sorcerer that needs stopping—or the Knights she’s trying to save.
You were born to a king, but you marry a tyrant. You stand by helplessly as he sacrifices your child to placate the gods. You watch him wage war on a foreign shore, and you comfort yourself with violent thoughts of your own. Because this was not the first offense against you. This was not the life you ever deserved. And this will not be your undoing. Slowly, you plot.
But when your husband returns in triumph, you become a woman with a choice.
Acceptance or vengeance, infamy follows both. So, you bide your time and force the gods’ hands in the game of retribution. For you understood something long ago that the others never did.
If power isn’t given to you, you have to take it for yourself.
“Propulsive…richly drawn and lovingly rendered, Casati’s Clystemnestra is a brilliant, fierce woman placed, again and again, in untenable circumstances. Readers who are enjoying the current plethora of mythological retellings won’t want to miss this absorbing examination of a complicated queen.”
—Booklist, starred review
Ester’s family was torn apart when a manticore killed her mother and baby brother, leaving her with nothing but her father’s painful silence and a single, overwhelming need to kill the monsters that took her family.
Ester’s path leads her to the King’s Royal Mews, where the giant rocs of legend are flown to hunt manticores by their brave and dedicated ruhkers. Paired with a fledgling roc named Zahra, Ester finds purpose and acclaim by devoting herself to a calling that demands absolute sacrifice and a creature that will never return her love. The terrifying partnership between woman and roc leads Ester not only on the empire’s most dangerous manticore hunt, but on a journey of perseverance and acceptance.
“Gripping action set in vast spaces writ as clean and spare as a dry bone . . . the result is tremendous.”
―The New York Times
When Lore was thirteen, she escaped a cult in the catacombs beneath the city of Dellaire. And in the ten years since, she’s lived by one rule: don’t let them find you. Easier said than done, when her death magic ties her to the city.
Mortem, the magic born from death, is a high-priced and illicit commodity in Dellaire, and Lore’s job running poisons keeps her in food, shelter, and relative security. But when a run goes wrong and Lore’s power is revealed, she’s taken by the Presque Mort, a group of warrior-monks sanctioned to use Mortem working for the Sainted King. Lore fully expects a pyre, but King August has a different plan. Entire villages on the outskirts of the country have been dying overnight, seemingly at random. Lore can either use her magic to find out what’s happening and who in the King’s court is responsible, or die.
Lore is thrust into the Sainted King’s glittering court, where no one can be believed and even fewer can be trusted. Guarded by Gabriel, a duke-turned-monk, and continually running up against Bastian, August’s ne’er-do-well heir, Lore tangles in politics, religion, and forbidden romance as she attempts to navigate a debauched and opulent society.
But the life she left behind in the catacombs is catching up with her. And even as Lore makes her way through the Sainted court above, they might be drawing closer than she thinks.
“A perfect blend of shadowy gods, forbidden romance, and political court drama.”
―Kirkus
Cambridge professor Emily Wilde is good at many things: She is the foremost expert on the study of faeries. She is a genius scholar and a meticulous researcher who is writing the world’s first encyclopaedia of faerie lore. But Emily Wilde is not good at people. She could never make small talk at a party—or even get invited to one. And she prefers the company of her books, her dog, Shadow, and the Fair Folk to other people.
So when she arrives in the hardscrabble village of Hrafnsvik, Emily has no intention of befriending the gruff townsfolk. Nor does she care to spend time with another new arrival: her dashing and insufferably handsome academic rival Wendell Bambleby, who manages to charm the townsfolk, muddle Emily’s research, and utterly confound and frustrate her.
But as Emily gets closer and closer to uncovering the secrets of the Hidden Ones—the most elusive of all faeries—lurking in the shadowy forest outside the town, she also finds herself on the trail of another mystery: Who is Wendell Bambleby, and what does he really want? To find the answer, she’ll have to unlock the greatest mystery of all—her own heart.
“Emily herself is delightful, brilliant but flawed, and often darkly funny. Her frustration with her feckless but charming colleague Wendell Bambleby is the perfect spark, and the romance is light but hits surprisingly hard when it chooses to.”
—The New York Times
The Catenan Republic—the Hierarchy—may rule the world now, but they do not know everything.
I tell them my name is Vis Telimus. I tell them I was orphaned after a tragic accident three years ago, and that good fortune alone has led to my acceptance into their most prestigious school. I tell them that once I graduate, I will gladly join the rest of civilized society in allowing my strength, my drive and my focus—what they call Will—to be leeched away and added to the power of those above me, as millions already do. As all must eventually do.
I tell them that I belong, and they believe me.
But the truth is that I have been sent to the Academy to find answers. To solve a murder. To search for an ancient weapon. To uncover secrets that may tear the Republic apart.
And that I will never, ever cede my Will to the empire that executed my family.
To survive, though, I will still have to rise through the Academy’s ranks. I will have to smile, and make friends, and pretend to be one of them and win. Because if I cannot, then those who want to control me, who know my real name, will no longer have any use for me.
And if the Hierarchy finds out who I truly am, they will kill me.
“Ancient Roman politics, dark academia, and epic fantasy coalesce in this brilliant and gut-churning masterpiece from Islington… This is powerful storytelling at its finest, and the mind-blowing ending opens the series to so much more potential.”
—Library Journal, starred review
Gods are forbidden in the kingdom of Middren. Formed by human desires and fed by their worship, there are countless gods in the world—but after a great war, the new king outlawed them and now pays “godkillers” to destroy any who try to rise from the shadows.
As a child, Kissen saw her family murdered by a fire god. Now, she makes a living killing them and enjoys it. But all this changes when Kissen is tasked with helping a young noble girl with a god problem. The child’s soul is bonded to a tiny god of white lies, and Kissen can’t kill it without ending the girl’s life too.
Joined by a disillusioned knight on a secret quest, the unlikely group must travel to the ruined city of Blenraden, where the last of the wild gods reside, to each beg a favor. Pursued by assassins and demons, and in the midst of burgeoning civil war, they will all face a reckoning. Something is rotting at the heart of their world, and they are the only ones who can stop it.
“An epic fantasy odyssey begins… It delivers high action while centering on characters that are not often depicted this fully.”
—Entertainment Weekly
Tunuva Melim is a sister of the Priory. For fifty years, she has trained to slay wyrms—but none have appeared since the Nameless One, and the younger generation is starting to question the Priory’s purpose.
To the north, in the Queendom of Inys, Sabran the Ambitious has married the new King of Hróth, narrowly saving both realms from ruin. Their daughter, Glorian, trails in their shadow—exactly where she wants to be.
The dragons of the East have slept for centuries. Dumai has spent her life in a Seiikinese mountain temple, trying to wake the gods from their long slumber. Now someone from her mother’s past is coming to upend her fate.
When the Dreadmount erupts, bringing with it an age of terror and violence, these women must find the strength to protect humankind from a devastating threat.
“Epic in scope… The heroes shine in their uniqueness, with diverse family dynamics interwoven throughout and representation ranging from queer lords and warriors to genderfluid alchemists… This is expansive, emotionally complex, and bound to suck you in.”
—Kirkus Reviews, starred review
The only life Tress has known on her island home in an emerald-green ocean has been a simple one, with the simple pleasures of collecting cups brought by sailors from faraway lands and listening to stories told by her friend Charlie. But when his father takes him on a voyage to find a bride and disaster strikes, Tress must stow away on a ship and seek the Sorceress of the deadly Midnight Sea. Amid the spore oceans where pirates abound, can Tress leave her simple life behind and make her own place sailing a sea where a single drop of water can mean instant death?
“Engrossing worldbuilding, appealing characters, and a sense of humor make this a winning entry in the Sanderson canon.”
―Kirkus, starred review
Once, Lan had a different name. Now she goes by the one the Elantian colonizers gave her when they invaded her kingdom, killed her mother, and outlawed her people’s magic. She spends her nights as a songgirl in Haak’gong, a city transformed by the conquerors, and her days scavenging for what she can find of the past. Anything to understand the strange mark burned into her arm by her mother in her last act before she died.
The mark is mysterious—an untranslatable Hin character—and no one but Lan can see it. Until the night a boy appears at her teahouse and saves her life.
Zen is a practitioner—one of the fabled magicians of the Last Kingdom. Their magic was rumored to have been drawn from the demons they communed with. Magic believed to be long lost. Now it must be hidden from the Elantians at all costs.
When Zen comes across Lan, he recognizes what she is: a practitioner with a powerful ability hidden in the mark on her arm. He’s never seen anything like it—but he knows that if there are answers, they lie deep in the pine forests and misty mountains of the Last Kingdom, with an order of practitioning masters planning to overthrow the Elantian regime.
Both Lan and Zen have secrets buried deep within—secrets they must hide from others, and secrets that they themselves have yet to discover. Fate has connected them, but their destiny remains unwritten. Both hold the power to liberate their land. And both hold the power to destroy the world.
Now the battle for the Last Kingdom begins.
“A complex and fantastic introduction to an epic new world.”
—Kirkus Reviews
Eight years have passed since the Battle of the Serpent. But in the icy north, Lady Nore of the Court of Teeth has reclaimed the Ice Needle Citadel. There, she is using an ancient relic to create monsters of stick and snow who will do her bidding and exact her revenge.
Suren, child queen of the Court of Teeth, and the one person with power over her mother, fled to the human world. There, she lives feral in the woods. Lonely, and still haunted by the merciless torments she endured in the Court of Teeth, she bides her time by releasing mortals from foolish bargains. She believes herself forgotten until the storm hag, Bogdana, chases her through the night streets. Suren is saved by none other than Prince Oak, heir to Elfhame, to whom she was once promised in marriage and who she has resented for years.
Now seventeen, Oak is charming, beautiful, and manipulative. He’s on a mission that will lead him into the north, and he wants Suren’s help. But if she agrees, it will mean guarding her heart against the boy she once knew and a prince she cannot trust, as well as confronting all the horrors she thought she left behind.
“Flawlessly executed.”
―School Library Journal, starred review
In the wake of an unimportant battle between two long-forgotten kingdoms in fourteenth-century southern India, a nine-year-old girl has a divine encounter that will change the course of history. After witnessing the death of her mother, the grief-stricken Pampa Kampana becomes a vessel for a goddess, who begins to speak out of the girl’s mouth. Granting her powers beyond Pampa Kampana’s comprehension, the goddess tells her that she will be instrumental in the rise of a great city called Bisnaga—“victory city”—the wonder of the world.
Over the next 250 years, Pampa Kampana’s life becomes deeply interwoven with Bisnaga’s, from its literal sowing from a bag of magic seeds to its tragic ruination in the most human of ways: the hubris of those in power. Whispering Bisnaga and its citizens into existence, Pampa Kampana attempts to make good on the task that the goddess set for her: to give women equal agency in a patriarchal world. But all stories have a way of getting away from their creator, and Bisnaga is no exception. As years pass, rulers come and go, battles are won and lost, and allegiances shift, the very fabric of Bisnaga becomes an ever more complex tapestry—with Pampa Kampana at its center.
“A lavish fairytale [with] an infectious sense of fun.”
—The Guardian
Amina al-Sirafi should be content. After a storied and scandalous career as one of the Indian Ocean’s most notorious pirates, she’s survived backstabbing rogues, vengeful merchant princes, several husbands, and one actual demon, to retire peacefully with her family to a life of piety, motherhood, and absolutely nothing that hints of the supernatural.
But when she’s tracked down by the obscenely wealthy mother of a former crewman, she’s offered a job no bandit could refuse: retrieve her comrade’s kidnapped daughter for a kingly sum. The chance to have one last adventure with her crew, do right by an old friend, and win a fortune that will secure her family’s future forever? It seems like such an obvious choice that it must be God’s will.
Yet the deeper Amina dives, the more it becomes alarmingly clear there’s more to this job, and the girl’s disappearance, than she was led to believe. For there’s always risk in wanting to become a legend, to seize one last chance at glory, to savor just a bit more power…and the price might be your very soul.
“Sheer joy, with quirky characters, spooky monsters, sprightly banter, and swashbuckling that puts Sindbad to shame.”
—Kirkus Reviews, starred review
After being murdered, his consciousness dormant and unaware of the passing of time while confined in an elaborate water trap, Kai wakes to find a lesser mage attempting to harness Kai’s magic to his own advantage. That was never going to go well.
But why was Kai imprisoned in the first place? What has changed in the world since his assassination? And why does the Rising World Coalition appear to be growing in influence?
Kai will need to pull his allies close and draw on all his pain magic if he is to answer even the least of these questions.
He’s not going to like the answers.
“A wonderfully original world, sympathetic characters and a solid quest make Witch King the satisfying fantasy you yearn for when named swords and cursed rings begin to grow stale.”
―The Wall Street Journal
After centuries of sleep, the gods are warring again. But eighteen-year-old Iris Winnow just wants to hold her family together. Her mother is suffering from addiction and her brother is missing from the front lines. Her best bet is to win the columnist promotion at the Oath Gazette.
To combat her worries, Iris writes letters to her brother and slips them beneath her wardrobe door, where they vanish―into the hands of Roman Kitt, her cold and handsome rival at the paper. When he anonymously writes Iris back, the two of them forge a connection that will follow Iris all the way to the front lines of battle: for her brother, the fate of mankind, and love.
“An ardent romance and a harrowing exploration of war’s horrors and heartbreaks… with inventive worldbuilding, nuanced characterizations, and prose by turns dreamy and atmospherically tense.”
—Publishers Weekly
Book 2 of the Empire of the Wolf series. Book 1 is The Justice of Kings.
A Justice’s work is never done.
The Battle of Galen’s Vale is over, but the war for the Empire’s future has just begun. Concerned by rumors that the Magistratum’s authority is waning, Sir Konrad Vonvalt returns to Sova to find the capital city gripped by intrigue and whispers of rebellion. In the Senate, patricians speak openly against the Emperor, while fanatics preach holy vengeance on the streets.
Yet facing down these threats to the throne will have to wait, for the Emperor’s grandson has been kidnapped – and Vonvalt is charged with rescuing the missing prince. His quest will lead him—and his allies Helena, Bressinger and Sir Radomir—to the southern frontier, where they will once again face the puritanical fury of Bartholomew Claver and his templar knights—and a dark power far more terrifying than they could have imagined.
“[A] complex and dark historical fantasy series inspired by medieval state-military-church political conflicts.”
―Kirkus, starred review
Every year, thousands in the kingdom of Talin will flock to its capital twin cities, San-Er, where the palace hosts a set of games. For those confident enough in their ability to jump between bodies, competitors across San-Er fight to the death to win unimaginable riches.
Princess Calla Tuoleimi lurks in hiding. Five years ago, a massacre killed her parents and left the palace of Er empty… and she was the one who did it. Before King Kasa’s forces in San can catch her, she plans to finish the job and bring down the monarchy. Her reclusive uncle always greets the victor of the games, so if she wins, she gets her opportunity at last to kill him.
Enter Anton Makusa, an exiled aristocrat. His childhood love has lain in a coma since they were both ousted from the palace, and he’s deep in debt trying to keep her alive. Thankfully, he’s one of the best jumpers in the kingdom, flitting from body to body at will. His last chance at saving her is entering the games and winning.
Calla finds both an unexpected alliance with Anton and help from King Kasa’s adopted son, August, who wants to mend Talin’s ills. But the three of them have very different goals, even as Calla and Anton’s partnership spirals into something all-consuming. Before the games close, Calla must decide what she’s playing for—her lover or her kingdom.
“Spectacular worldbuilding, breathtaking action, and plenty of mischief.”
—Kirkus, starred review
Book 2 of the Alex Stern series. Book 1 is Ninth House.
Find a gateway to the underworld. Steal a soul out of hell. A simple plan, except people who make this particular journey rarely come back. But Galaxy “Alex” Stern is determined to break Darlington out of purgatory―even if it costs her a future at Lethe and at Yale.
Forbidden from attempting a rescue, Alex and Dawes can’t call on the Ninth House for help, so they assemble a team of dubious allies to save the gentleman of Lethe. Together, they will have to navigate a maze of arcane texts and bizarre artifacts to uncover the societies’ most closely guarded secrets, and break every rule doing it. But when faculty members begin to die off, Alex knows these aren’t just accidents. Something deadly is at work in New Haven, and if she is going to survive, she’ll have to reckon with the monsters of her past and a darkness built into the university’s very walls.
“A tour de force of suspenseful pacing and empathetic writing… The beauty of Hell Bent is that for all the bleakness, the sense of wonder somehow still remains.”
—The New York Times